Meelstorm RPG | home
Rules
Important Rules-
1.NO GODMODING in training,spar,events,or stories!!!!!!!
2.Don't ask to become a master.If you do it will be a very long time before you are.
3.Only 3 spars a day.They cannot have spar one after another they have to wait about 10 min.
4.Don't ask me to settle a dipute between you and another person it's your biz.
5.No talking about outside stuff while training,spar,events,etc.We will have a place for that.
THESE ARE MY FIVE MOST IMPORTANT RULES THEY ARE TO BE FOLLOWED OR ELSE.
Fighting -
There is no HP but, damage is measured so as to keep track of winner of the fight at the time.
We do have wepons but no speical ones except Aries but, thats just the story,However new wepons come with new abilties and new stats.
MP (and it's uses)-
MP is vital to the extreme it's your force and it cannot drop below 1 or you will die.
MP can be used for more than just techs. you also use it in physical attacks (such as kick or punch).Also later weapons can use MP to power up attacks.
Monks or martial artest can use KI instead of MP.They can also shoot their KI.
Abilties use MP and KI.So don't use them to much or you will be in big trouble.
If you are at 10-1 MP and r hit by a large attack or spell/blast/move you will lose.
Also if your MP/KI reach the minimum point(1-10)your move will become weaker.
ex.minimum point=strong attacks become average or average attacks become a minimum scaled attack(minimum attacks do nothing)
Weapons-
Your weapon depends on your status.Such as a swordsman start with only a dirk then short sword then sword then upgrades and eventually a ultimate weapon(which you can name).
You have to buy upgrades but, you earn your first three(dirk,short sword,sword)by gaining Lv.'s.
To unlock speical ablites from wepons you have to train with me for about a week.
You can learn master moves with your first weapon but,it will take 2 weeks and it will be weaker(you can up it's attack power by upgradeing when you get new weapons,takes 2 weeks).
When you achive your best weapon you may learn your master move in only a week and have it's full power.
You can have 4 upgrades and one speical up for each weapon catogory.
Ups include Power,Speed,Weight,Design.Design better your status in the other 3 areas.
Master Moves-
Master moves are a reflection of your person's abilities,they need to be thought out and named well.
These moves require a lot of MP and shouldn't be used often.
Your master move will have to match your weapon so basically they have to relate.
Masters-
Masters are the head of the rpg they will watch it and will be my second voice.
Masters can issue weapons,give training,and they have more power over the rpg than normal characters.
Masters can give speical training in 4 areas fire,water,air,and lightning.Tobis may may give training in a 5th area,Light.
Once you recive training from a Master in a area your status becomes that type,you may have multiple types to improve your character.
If you have learned all the moves then you can take the light training from a master which give you light status and a major boost in stats.
Mastery-
The main elements are fire,water,air,and lightning. They have weakness and strengths.
They follow as this, water over fire, fire over air, air over lightning, and lightning over water.
When you have mastered in all elementsyou may decide to have the "light" or "dark" element. Each oppose each other and are equal but some ablities differ with each element.
The "dark" master element doesn't mean yur evil or use things that are evil. It is just as 'good' as the "light" master element.
Each give a major increase in one stat an average in the others.Fire gives higher attack power.Water gives higher defense.Air gives higher MP power. Lightning gives higher speed power.
It's best to keep your stats evan.If you have to much attack power you will lose speed.If you have to much speed you will lose defense.If you have to much defense you will lose MP.If you have to much MP you will lose attack power.
To keep your stats even you may get an upgrade in one area while sparring as not to lose stats.
These are my rules play by them thats what rules are for.
|
||